Visual Tracking in Roulette

french_rouletteVisual tracking represents a legal method used by roulette players to project the outcome of a wheel spin. It includes the careful observation of a spinning roulette ball and its position relative to the counter-rotating wheelhead, with the main objective being to project which sector of the wheelhead the ball will probably come to rest into. Truth is that many people lack the patience, visual acuity and concentration required in order to become successful trackers. However, those who do possess these abilities may not be aware of that until they test them.

What are the right conditions for tracking?

Every tracker with vast experience will be able to adapt to various playing conditions. A beginner, on the other hand, needs to find an appropriate set of conditions, in order to ensure a certain degree of success. One should be looking for the following circumstances:

First, the roulette wheel needs to be an older model and needs to have an old-style ball track;

Second, the roulette ball needs to drop repetitively at one and the same point on the perimeter of the ball tack and it needs to happen at least 50% of the time;

Third, the dealer needs to be one who always spins the ball reasonably fast and maintains a stable rotation of the wheelhead (the speed needs to be no faster than 2 seconds per revolution);

Fourth, the ball should not be too lively and needs to remain within 5-6 pockets from the point where it originally drops into the wheelhead.

To a beginner hoping for any success, all the circumstances need to be present. The repetitive drop-off point of the ball can be identified on any wheel, after closer examination of 4-5 spins. In case the drop-off point tends not to be repetitive, it is perhaps better to move to another roulette wheel.

If one is to track successfully, he/she needs to have a clear view of the ball track and the wheelhead. According to experts, the most suitable position for visual tracking is standing right up to the wheel, next to the last seat. In case one stands squarely in front of the wheel or toward the corner of the table, he/she risks to be pushed, while his/her associate may not be able to view any signals sent by the player. In order to track, one should team up with another person who will, in fact, place all the bets, because the tracker will not be in an appropriate position at the table. The associate of the tracker needs to stand at the back of the table, next to the dealer. This way the associate will have a clear view of the tracker and will be able to place a center-column bet. In case this spot is taken, the associate needs to position himself/herself at the far end of the roulette table.

Roulette wheel and a winning number

How visual tracking is executed?

In almost all American casinos the roulette ball is spun in a clockwise direction, while the wheelhead is rotating in the opposite direction, if the roulette table is a right-handed one (the wheel is located to the right of the dealer). In case the roulette table is a left-handed one, the ball will be spun in a counter-clockwise direction, while the wheelhead – in a clockwise one. A curious fact to note is that a European-trained dealer will reverse the rotation of the wheelhead and the ball after each spin. If a beginner tracker encounters such a dealer, it is better if he/she abstains from action.

The single zero on the wheelhead can be used as a reference point. The latter is to be eye-followed as the wheel rotates. The tracker will usually use his/her peripheral vision to follow the ball, which spins in the opposite direction. It will appear as a white blur every time it passes the single zero. One should avoid focusing on the roulette ball, but keep track of the rotating single zero instead.

The tracker needs to choose a fixed reference point on the bowl. This way he/she will be aware when the wheelhead has made one revolution. This point needs to be on the apron between the ball track and the ball pockets, at the opposite side of the bowl from where the tracker is positioned, so that it can be clearly viewed. He/she may choose one of the ball deflectors or a line on the apron as a reference point.

Once the dealer drops the ball, the latter makes a few revolutions for each full revolution of the wheelhead. Or, during one revolution of the wheelhead the ball will pass through the single zero reference point several times. The number of ball crossings can be used as an accurate measure of the wheelhead speed/ball speed ratio. In case the ball is spinning five times faster than the wheelhead, there will be 6 crossings in one wheelhead revolution, which are 60 degrees apart (have in mind that the whole wheel is a 360-degree circle). With the ball decelerating, its crossings will tend to drift in a counter-clockwise direction and will be farther apart, until one crossing happens every 90 degrees. The counter-clockwise drift of ball crossings will last until a moment comes when there are two crossings, which are 180 degrees apart. At that moment the ball and the wheelhead will be rotating at one and the same speed. With the ball continuing to decelerate, its speed will become lower than that of the wheelhead. The wheel will also be decelerating, but at a much lesser rate, thus, the tracker will not take it into consideration.

When we have two counter-rotating objects, the lowest possible number of crossings is 2. Once the ball begins to spin at a lower speed than that of the wheelhead, the crossings will appear to drift in a clockwise direction, while their number will start to increase. By the moment the ball has decelerated to 50% of the wheelhead speed, one will be able to detect three crossings, which are 120 degrees apart. What we should note, however, is that if the wheelhead is moving at a relatively slow speed, the ball may never decelerate that much before falling off the track.

The majority of visual trackers may use another method to do their job. As roulette wheels have eight ball deflectors placed on the apron below the ball track, trackers may divide the wheel into eight sectors. This way the ball deflectors will be their reference points. Therefore, the span between any two deflectors is equal to 1/8 of the wheel perimeter, while the span of any two sectors is 90 degrees.

Roulette Ball Aiming

Tweet about this on TwitterShare on FacebookShare on Google+Share on LinkedInShare on Reddit